Plazma Burst 2 got an update


- Hopefully fixed a bug that was causing players to occasionally not appear holding their guns in cases like spectating and losing limbs;

- Added scroll reset for match list when returning from scrolled skill/reputation lists;

- Fixed a bug that was causing screen to be rendered twice in unlimited framerate mode;

- Fixed a bug causing save to fail on starting match with some of gameplay modifications;

- Added gameplay modification hint for match lobby list when hovering over match names;

- Hopefully fixed connection throttling issues that would happen to some players, added connection proxy selection in settings;

- Added notification for other players when some player gets excluded from the match due to join criteria being not met;

- Delayed AFK kick time from 1 to 5 minutes;

- Implemented a hopefully better distinction algorithms for reputation and skill tracking;

- Added VPN detection, made VPN users start with 0 reputation;

- Implemented some more basic cheating detections;

- Barrel-related multiplayer error fix;

- Implemented UI HTML text field occlusion with scroll container visible areas, confirm boxes and Map ID drop-down list;

- Implemented API request timeouts for server;

- Started implementing peer-to-peer connection support, added confirmation pop-ups;

- Improved some alt detections and ban evading cases;

- Made it so arms are no longer hittable unless character is dying or dead - previously they had a tiny circle hitbox that was occasionally blocking projectiles that could otherwise end up being headshots;

- Made it so players are automatically reconnected to main server if that happened to change connection settings while in-game;

- Increased maximum number of guest matches to 8 and for registered users to 4, made it so it closes not the earliest but less populated match instead;

- Fixed a bug causing last activity on account to be not updated if player was authenticated with incorrect upper/lower-case login name in Multiplayer;

- Fixed scrollbar not working in Firefox;

- Fixed a bug causing custom decorations to have incorrect occlusion bounds if they were initially set as "nothing" (for example in map "francis localhost-csraid1");

- Fixed custom song looping bug;

- Hopefully made Multiplayer mode initialization faster;

- Fixed global chat binding to T key option, made keybind triggers disallow using T key for chat;

- Made it so map keybinds are not triggered while player is typing in chat;

- Slightly better map loading error reporting (shows Map ID now);

- Added support < and > in custom map decoration texts;

- Custom text color support for map-initiated chat messages (for example in map "inolupp135-campaign01");

- Fixed blood color alternation trigger actions (for example in map "boom5-almost vanilla-1");

- Hopefully fixed a bug that was causing players to die twice on attempt to heal themselves;

- Added some more alt detection tools;

- Added blending mode selection support for swords of custom skins;

- Fixed a bug making it impossible to change custom skin of character who already has custom skin without changing back to built-in skin in the middle;

- Some moderation tool improvements;

- Fixed an issue causing player to stuck match creation screen if they tried to make match before authentication successs;

- Added custom Map IDs for map rotation support;

- Made it so Map ID drop-down list scrolls with a text field;

- Made it so Map ID drop-down list closes on Esc key press;

- Added information on map rotation of each specific match before joining;

- A few new achievements just to get new players to try Multiplayer and Custom maps;

Files

game_compiled.zip Play in browser
3 days ago

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