Well since then I got to play games like ULTRAKILL and some other cool stuff. But this is definitely top 3. (Also got any tips for aspiring game devs :3)
In terms of personal popularity as a developer: - Re-make a classic game which is loved by everyone and make video about it where you describe how you did that using your real voice. - Try to make web games until you have audience. Players won't really trust your .exe files. - Most streamers/video making people do not really care if your game will succeed, unless you make a deeply integrated fan game into their community, but you'll probably won't be able to make many of these. - Piracy kind of makes games popular in unexpected regions. I feel like game developers should consider trying adding their support credentials at credits screens. - In modern age it is kind of important to appear frequently. Your audience might overwrite memory of you with literally everything else.
In terms of revenue: - Don't be afraid to ask for support/donations/payments early. If you'll happen to release a big project that is fueled on altruism - in about 10 years you'll not be able to convert it into revenue. - You can validate your risky decisions by making polls. Most of the time audience thinks exactly how you do. Though I believe there can also be audiences that would prefer you to not ask the community, I guess it depends.
In terms of game quality: - Quality is kind of overrated, especially in projects you are uncertain whether they will become big. - Demo games are pointless, make sure to release your games (make menus, finish story mode even if it is a multiplayer game). - Be able to tell yourself why playing your game will dramatically change life of your player to the better. The more points you can name - the better. - Make sure your game has something everyone always thought would be cool (but AAA game companies would see it as too risky) and just add it. It might be actually the only thing of high quality and polish in your game. - Make it look simple at first glance. - You kind of have to mix already popular game ideas, especially ones that are deeply in the culture and not the ones that players will probably forget in a few years. We are looking into something like Doom/Minecraft but not Among us, for example. - Some old genres like strategy games can be reborn but I personally feel like they aren't popular because there is no entry-level strategy games. StarCraft/WarCraft were a really popular series of games but it might be solely because of Dune/C&C/RA, which were much simpler and suited more what I'd call an entry-level strategies. Racing genre probably also lacks an entry-level simpler yet still fun cart games, but I feel like younger people generally started to feel like cars are overrated. - Playtesters give ideas. Being able to find people who can debate your ideas and directions is useful even if is kind of harsh - these can't be your friends or family, they are just too nice. Annoying other developers on developer forums into giving you a feedback can be kind of better. - There is only one step between hater and fan. People like these are sort of easily obsessed with whatever. You can use their help but they can also demand features that make no sense for almost everyone else - it can be useful to know more about the way they live their daily lives. It can tell you more on what kind of audience these players might represent, then you decide whether it matters for you or not. These people can be kind of the first ones who will share info about your game, but I mean not the person that DMs you specifically - you'd have to please rather a group people with shared tastes. Also probably younger players because older people have much less connections. - Players kind of don't know what they want. You might often know better if you are able to put yourself in their position, or try to remember your thoughts when you were at their age.
who is online right now? who are you player 246626? thank you for keeping me company. wait i have the other version open on another tab. how did that happen
Amazing,great everything,but would it be possible to reset the map after some time in a match because it gets a bit harder to play when most of the map is destroyed but thats mostly a nickpick,but anyway all the mechanics are great and its really easy to pick up and play,this is a masterpiece.Well done. p.s. could you make the scroll wheel select weapons?
Unfortunately I feel like project isn't interesting to many people... I had plans to rewrite plenty of stuff in it mostly due to optimizations but I so far stick to my primary project (Plazma Burst 2.5/3) while occasionally revisiting Star Defenders 2D, which is a remake of a project from which Star Defenders 3D assets came from.
You can do what ever you want and whatever makes you happy,I really like this project but if you don't want to do it then don't do it its your choice and I will support it don't feel pressured to fix stuff for my sake do what you want to do,I really like this game and i'm happy with what it is now so don't feel as if you have to focus on this thanks!
yo this is so cool! Makes me wish it had themed maps similar to thing thing arena 3, as it's gameplay reminds me of a mix of that and a classic 90s arena shooter. Love how the arena slowly gets covered with blood over time as well lol. Wonder if the same effect can be accomplished with shell casings/spent mags? Seeing them litter the environment would be so neat. Again tho really great work definitely going to find myself coming back to this one often :)
I like the idea of the game and how arena changes mid fight. Though I miss there weapons changing by middle mouse roller. And also some pickup stuff, like weapons, medkits, etc.
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Lmao im back after 3 years with friends all love man
please guys how can we play THERE'S SOMEONE ONLINE
not anymore :(
Is this going to be a full game after pb3?
Hard to tell. Perhaps a mix between SD3D and SD2D games at some point. Not in foreseeable future though.
Eric, this has gotta be one of the best games on itch.io that I've played so far <3
Is it? Hmm.
Well since then I got to play games like ULTRAKILL and some other cool stuff. But this is definitely top 3. (Also got any tips for aspiring game devs :3)
Well...
In terms of personal popularity as a developer:
- Re-make a classic game which is loved by everyone and make video about it where you describe how you did that using your real voice.
- Try to make web games until you have audience. Players won't really trust your .exe files.
- Most streamers/video making people do not really care if your game will succeed, unless you make a deeply integrated fan game into their community, but you'll probably won't be able to make many of these.
- Piracy kind of makes games popular in unexpected regions. I feel like game developers should consider trying adding their support credentials at credits screens.
- In modern age it is kind of important to appear frequently. Your audience might overwrite memory of you with literally everything else.
In terms of revenue:
- Don't be afraid to ask for support/donations/payments early. If you'll happen to release a big project that is fueled on altruism - in about 10 years you'll not be able to convert it into revenue.
- You can validate your risky decisions by making polls. Most of the time audience thinks exactly how you do. Though I believe there can also be audiences that would prefer you to not ask the community, I guess it depends.
In terms of game quality:
- Quality is kind of overrated, especially in projects you are uncertain whether they will become big.
- Demo games are pointless, make sure to release your games (make menus, finish story mode even if it is a multiplayer game).
- Be able to tell yourself why playing your game will dramatically change life of your player to the better. The more points you can name - the better.
- Make sure your game has something everyone always thought would be cool (but AAA game companies would see it as too risky) and just add it. It might be actually the only thing of high quality and polish in your game.
- Make it look simple at first glance.
- You kind of have to mix already popular game ideas, especially ones that are deeply in the culture and not the ones that players will probably forget in a few years. We are looking into something like Doom/Minecraft but not Among us, for example.
- Some old genres like strategy games can be reborn but I personally feel like they aren't popular because there is no entry-level strategy games. StarCraft/WarCraft were a really popular series of games but it might be solely because of Dune/C&C/RA, which were much simpler and suited more what I'd call an entry-level strategies. Racing genre probably also lacks an entry-level simpler yet still fun cart games, but I feel like younger people generally started to feel like cars are overrated.
- Playtesters give ideas. Being able to find people who can debate your ideas and directions is useful even if is kind of harsh - these can't be your friends or family, they are just too nice. Annoying other developers on developer forums into giving you a feedback can be kind of better.
- There is only one step between hater and fan. People like these are sort of easily obsessed with whatever. You can use their help but they can also demand features that make no sense for almost everyone else - it can be useful to know more about the way they live their daily lives. It can tell you more on what kind of audience these players might represent, then you decide whether it matters for you or not. These people can be kind of the first ones who will share info about your game, but I mean not the person that DMs you specifically - you'd have to please rather a group people with shared tastes. Also probably younger players because older people have much less connections.
- Players kind of don't know what they want. You might often know better if you are able to put yourself in their position, or try to remember your thoughts when you were at their age.
0_0 Thank you for the advice <3
^^
whats the new update
Fixed connection issues ^
who is online right now? who are you player 246626? thank you for keeping me company. wait i have the other version open on another tab. how did that happen
even though i can't code, where's the source code? i love this game so much
Here https://github.com/Eric-Gurt/StarDefenders3D
cool thanks alot!
"when the plazma had bursted...i couldn't belive it... it was almost like it was foward to the past"
Help
dw
Hey this game is fantastic! It's a shame that I had to play alone...
Are you still working on this?
Nope. This game is open source and can be improved further by anyone.
Too few players - I'm currently making sequel for my another game with larger audience, basically.
how's the sequel coming?
fun game :]
Downloadable version though?
I guess here it is in source code version:
https://github.com/Eric-Gurt/StarDefenders3D
thanks!
Very Fun! Would play for sure if u don't run on a potato computer!
HAHA VOXELS GO BRRRRRRR
i didnt know that there are voxel games on itch.io but this one is great
A new very good game that we waited with a lot of patience ! But one question, am I the first to rocket jump in this game ?
another amazing game from an amazing person
love plasma burst btw
who wanna play with me
NO ONE :D
damn this mirror is cool
I want to play!
Love it!
game good
multiplayer no work
it work for me tho
Amazing,great everything,but would it be possible to reset the map after some time in a match because it gets a bit harder to play when most of the map is destroyed but thats mostly a nickpick,but anyway all the mechanics are great and its really easy to pick up and play,this is a masterpiece.Well done. p.s. could you make the scroll wheel select weapons?
Unfortunately I feel like project isn't interesting to many people... I had plans to rewrite plenty of stuff in it mostly due to optimizations but I so far stick to my primary project (Plazma Burst 2.5/3) while occasionally revisiting Star Defenders 2D, which is a remake of a project from which Star Defenders 3D assets came from.
You can do what ever you want and whatever makes you happy,I really like this project but if you don't want to do it then don't do it its your choice and I will support it don't feel pressured to fix stuff for my sake do what you want to do,I really like this game and i'm happy with what it is now so don't feel as if you have to focus on this thanks!
Are you using canon for physics? And how did you handle the voxel destruction? Awesome game!
No physics engines used, but these were in plans. Open source btw so you can check everything for yourself ^
This game is marvelous! Nice job Eric Gurt!
i love this game but i cant play with people online
yo this is so cool! Makes me wish it had themed maps similar to thing thing arena 3, as it's gameplay reminds me of a mix of that and a classic 90s arena shooter. Love how the arena slowly gets covered with blood over time as well lol. Wonder if the same effect can be accomplished with shell casings/spent mags? Seeing them litter the environment would be so neat. Again tho really great work definitely going to find myself coming back to this one often :)
Had ragdolls merging into environment but disabled it for the sake of performance. But shells and magazines scattered around sounds great too :)
I might continue to work on this game at some point but should finish my primary project so far. Thank you for checking out! :)
I like the idea of the game and how arena changes mid fight. Though I miss there weapons changing by middle mouse roller. And also some pickup stuff, like weapons, medkits, etc.