Plazma Burst 2 update


Changes:

- Hopefully fixed match join restarts;

- Hopefully fixed floating dead players bug;

- Fixed a bug causing players to be unhealable via healing pistol;

- Fixed an issue causing sword-equipped damage multiplier not being synchronized correctly on non-instakill Multiplayer maps;

- Added hint for connection error cases;

- Made it impossible to see other players in ranked modes for spectators and dead players who aren't staff team members;

- Made it so players stay in ranked matches for 2 more seconds if they were alive during match leave;

- Fixed a new bug related to ranked match delayed leaving during map change;

- Added trigger actions from Lin's updates that were done for Flash version, haven't tested them though. Report any bugs with Map IDs showcasing errors at Polls section of website (better if maps are simple enough);

- Added people who worked on trigger actions to Credits screen;

- Hopefully fixed Windows 7 bug that was preventing match passwords from being type-able;

- Added new gameplay modifications for approved Multiplayer matches: health=130,no-impact-damage

- Fixed a bug causing player and teammates look the same on Tab key leaderboard;

- Added delay to -kill command, to Restart button action as well as to team change in ranked modes.

- Added zoom hack detections (no penalties so far as I'm still testing it);

- Added local_atom_id to DAMAGE_PLAYERS_VIA_EXPLOSION multiplayer events logs to further inspect case of grenades occasionally dealing more than 125 damage;

- Added extra information to frag messages describing players dying seemingly to nothing even though someone is responsible for that;

- Added option to add ping limit to matches including ping limit actions that force players to spectate, spectate 3 times then ban, and option that pauses whole match;

- Made it possible to change ping limit with -ping command;

- Made it possible to change ping limit action with -ping_action command;

- Made so match listing tells information about ping limits in matches and paints matches outside of ping limit as yellow;

- Made it so "Respawn" in Esc window makes spectators join the game;

- Reworked DM/TDM respawn logic so it pays more attention to players potentially peaking and no longer prioritizes weapon positions;

- Made it so new DM/TDM respawn logic can delay respawn for a limited amount of time if map has no perfect respawn position;

- Made it so DM/TDM respawning is now queue-based, meaning players should no longer respawn next to each othere as long as there is space on a map for them to respawn;

- Re-added old respawn model as option when starting a match just in case (likely temporarily);

- Added ping limit change UI button;

- Reworked match management UI;

- Added information for level designer to Esc screen when map is played by map owner (variables, session variables, recent error messages);

Files

game_compiled.zip Play in browser
Aug 19, 2025

Leave a comment

Log in with itch.io to leave a comment.