Plazma Burst 2 update
- Fixed a bug that was causing custom map variables to be not shown to map owner on Esc screen;
- Made it so COOP round end can't cause false zoomhack detections;
- One more anti-speed hack measure;
- Fixed an URL request bug that was making all custom map URL requests result into HTTP/HTTPS error;
- Fixed buble texts as well as teleport effects not working in new trigger actions (example: silky3-vandali);
- Fixed some of drawing-related trigger actions (example: yex-compare);
- Fixed held weapon replacement trigger action bugs (example: yex-spdm);
- Made it so login/nickname trigger actions report disconnected players as "Empty" for backwards compatibility (example: yex-online);
- Did not fix yex-interface because it seems like map depends on outdated buggy trigger action 396, basically there is extra multiplication/division by zoom value;
- Fixed unclosed shape finishing when draw operations are done (partially fixed pb dman-3d_3, not sure why it only draws last column only so far);
- Fixed light lens flare recoloring trigger action (example: molis-colors);
- Fixed gun recoloring, although hex to color matrix conversion seems to make no sense to me (example: molis-colors);
- Made it possible for vehicles to be hideable via trigger actions;
- Hopefully fixed random instant deaths after respawn bug in Multiplayer;
- Re-added per-player swords disabling, removed duplicated trigger action for sword disabling (although it will still work);
- Hopefully fixed a bug that was causing COOP matches to reset when new player starts connecting;
- Made it so singleplayer maps can use Multiplayer DM character skin (updated when player enters Multiplayer mode only though);
- Fixed line breaks not being shown in descriptions and comments on Polls section of website;
- Implemented "NOTIFY EVERYONE" ping limit reaction;
- Made it possible to comment on feature request of other users;
- Implemented comment deletion/editing as well as Inbox notifications when someone replies to Feature Requests user previously commented on or if user is an owner of a Feature Request;
- Incorrect door IDs are resolved into first doors now (backwards compatibility for bosscat1-7vs1, "UID regression bug" in Polls);
- Fixed bug that was causing weapon power corruption when value was read from level variable ("Bug with rail projectiles (H5)" Polls request);
- Added support for "mute" property for movables upon creation (used by ALEi, requested as "Mute parameter in Movable object (not as trigger action, see description)" in Polls);
- Added support for pre-defined decoration caption texts (used by ALEi, example Map ID: theicewolf-saw3)
- Re-added support for regions that react to Actors and Enemy actors, although made it not react to other Multiplayer players;
- Fixed water to movable attachments;
- Increased triggers actions count limit to 100 (H5 only for now);
- Added command -endround for Cooperative matches;
- Added round limit to Multiplayer Cooperative matches;
- Added custom round/game duration for Multiplayer matches;
- Implemented Match preset copying/pasting as text;
- jeje52-skin_editor and jeje52-coins seem to work now (report any bugs on Polls);
- Re-added missing Android Sniper Rifle blinking animation;
- Fixed save files containing unneeded properties associated with load errors;
- Fixed chat message text cropping in 800x400 mode;
- Fixed radio button alignments;
- Implemented scrollbars caret resize based on scroll area height;
- Implemented cursor locking and sensitivity adjustment;
- Added scrolling for Settings screen sections;
- Fixed game crash due to custom map triggers assigned to key release (example: wytily-jump).
Plazma Burst 2
It's your turn to single handedly stop the alien usurpation invasion!
| Status | Released |
| Author | .:Eric Gurt:. |
| Genre | Action, Platformer |
| Tags | 2D, Atmospheric, Casual, Indie, Multiplayer, Physics, Sci-fi, Singleplayer |
| Languages | English |
More posts
- Plazma Burst 2 updateAug 20, 2025
- Plazma Burst 2 got an updateApr 21, 2025
- Plazma Burst 2 has HTML5 port now ^Mar 29, 2025
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